What are Iowa Gambling Tasks?
The Iowa Gambling Task (IGT) is a well-established psychological assessment designed to evaluate decision-making abilities, particularly under conditions of uncertainty and risk (van den Bos et. al., 2013). Originally developed by a group of neuroscientists, Bechara and colleagues (1994) at the University of Iowa, the IGT has since become a critical tool in cognitive and behavioral research.
The task simulates real-life affective decision-making by presenting participants with four decks of cards (labeled A, B, C, and D) on a computer screen. Each selection from a deck results in either a monetary gain or a loss. Decks A and B (often called "bad decks") offer high immediate reward but larger long-term frequent penalties, whereas decks C and D ("good decks") yield smaller yet more consistent gains that result in advantageous choices and a net profit over time.
Participants are not informed of the underlying task factors, reward, and penalty structure. Instead, they must rely on somatic marker signals, experience, intuition, and auditory feedback to discern which decks are most advantageous. This design effectively models the complexities of everyday decisions where individuals must navigate ambiguous outcomes and weigh potential risks against possible rewards.
The IGT is particularly valuable for studying how individuals adjust their decision-making performance over time and whether they develop an advantageous strategy. It has been applied extensively in clinical assessment populations, including individuals with human prefrontal cortex injuries, ventromedial prefrontal cortex lesions, substance addiction, chronic pain, Huntington’s disease, and psychiatric conditions such as schizophrenia. The task’s insights inform both diagnosis and the development of targeted interventions aimed at improving decision-making and reducing maladaptive behavior.










